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Showing posts with the label 90 Degrees

Transform images in j2me CLDC 1.0 (No sprites)

Rotate and mirror images in j2me with this code Transform public class ImageUtil {   /**   * No need to use javax.microedition.lcdui.game.Sprite */   public final static int TRANS_MIRROR = 2;   public final static int TRANS_NONE = 0;   public final static int TRANS_ROT90 = 5;   public final static int TRANS_ROT180 = 3;   public final static int TRANS_ROT270 = 6;   public final static int TRANS_MIRROR_ROT90 = 7;   public final static int TRANS_MIRROR_ROT180 = 1;   public final static int TRANS_MIRROR_ROT270 = 4;   public static final Image transformImage(Image srcImage, int transform) {   Image result = null;   int srcW = srcImage.getWidth();   int srcH = srcImage.getHeight();   Graphics g = null;   switch (transform) {   //No Translate/rotate   case TRANS_NONE:   result = Image.createImage(srcImage);   break;   //Rotate Mirror  case TRANS_MIRROR...