Transform images in j2me CLDC 1.0 (No sprites)
Rotate and mirror images in j2me with this code Transform public class ImageUtil { /** * No need to use javax.microedition.lcdui.game.Sprite */ public final static int TRANS_MIRROR = 2; public final static int TRANS_NONE = 0; public final static int TRANS_ROT90 = 5; public final static int TRANS_ROT180 = 3; public final static int TRANS_ROT270 = 6; public final static int TRANS_MIRROR_ROT90 = 7; public final static int TRANS_MIRROR_ROT180 = 1; public final static int TRANS_MIRROR_ROT270 = 4; public static final Image transformImage(Image srcImage, int transform) { Image result = null; int srcW = srcImage.getWidth(); int srcH = srcImage.getHeight(); Graphics g = null; switch (transform) { //No Translate/rotate case TRANS_NONE: result = Image.createImage(srcImage); break; //Rotate Mirror case TRANS_MIRROR...